If you want a full example, here are the commands for the command blocks to teleport an ArmorStand by the name of "Bob" 5 blocks in the air 5 seconds after running the start delay command (step #4 above): /scoreboard players add time 1įeel free to comment on this post with any questions! Ill try to answer them as soon as possible!įor additional information on how to format target selectors and arguments, see the Minecraft Wiki. Start the delay by running this command: /scoreboard players set in the entity selector for that command. For example: /tp ~ ~1 ~Ĭhain Command Block 2: /scoreboard players set time 0 Repeat Command Block: /scoreboard players add time 1Ĭhain Command Block 1: Put your delayed command here. Ethonian Hopper Clock (1-Wide Tileable) 1x8x3 (24 block volume) 1-wide, tileable The right hopper contains multiple items. Place the following commands into each command block: Note that this also only works on commands executed on entities.Ĭreate a scoreboard objective to hold delays (I will use time as an example) /scoreboard objectives add time dummyĬreate a command block arrangement like this: You will have to do the following for each command you want to delay. This is possible with scoreboard objectives. This solution only works on Minecraft 1.9 and above! You may notice that is will above your desired limit of 600 ticks :)ĮDIT Just edited the above explanation to clarify between game ticks and redstone ticks a bit better.So you are trying to do and but T and Time are not selector arguments, so I will be showing you how to make a custom timer argument. That means 320 * 4 * 2 = 2560 ticks is the maximum pulse length for such a design. This can be easily calculated as the proportion 1440 1440 72, since there are 1440 minutes in a real day (60min × 24hr) and 24 hours in a full Minecraft day. In Minecraft, time is exactly 72 times faster than normal time. Even better, if you have two hoppers facing into each other, then you can double the output length by waiting for the items to leave the second hopper after first waiting for them to leave the first hopper. 10 References Conversions A chart showing the approximations of Minecraft time to real time. A hopper takes 4 redstone ticks to move an item, and you can have up to 5 stacks (320 items) in a hopper. So most long-duration timer circuits will use hoppers and comparators for timing. That's much smaller than 150!īut 20 fader circuits is still quite a bit. function timer:pause The timer is paused. For example: 1d 13h 34m 56s means 1 day, 13 hours, 34 minutes and 56 seconds (like BastiGHG xD) Here is the explanation of the commands: /function timer:toggle The timer is reset and started. This timer does not work with colons but with letters. So you could chain 20 of those together to get your 600 tick delay. This timer is different than many know a Minecraft timer. The slowest 2-comparator pulse extender (that is, two comparators next to each other, facing opposite directions, with redstone dust on their 4 inputs and outputs) will last 3 seconds, or 30 redstone ticks. You will need 4 types of blocks for this creation. 2.1 Rapid pulsar 2.2 Torch loop 3 Repeater clock 4 Torch-repeater clock 5 Comparator clock 5.1 Subtraction clock 5.2 Fader pulser 5.3 Alternating clock 6 Hopper clocks 6.1 Hopper clock schematics 7 Dropper-Dropper clock 8 Despawn clock 9 Command block clock 10 Piston clock 10.1 Minimal Piston Clock (A) 10. A repeater can create a delay of up to 4 ticks, so you'd need 600 / 4 = 150 repeaters if you wanted to do it the simple, cheap, and naive way.ġ50 is a lot, so I'd recommend you use a different method. Step 1 GETTING YOUR ITEMS READY The very first thing you need to do is get your blocks ready. So 60 * 10 = 600 ticks of delay is what you need. 1 minute is 60 seconds, and 1 second is 10 redstone ticks (which, confusingly, are each 2 game ticks long, but that's not really relevant to this thread). (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting
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